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The following is a list of combat skills (バトルスキル, Batoru Sukiru?) available in Star Ocean: The Divine Force.

Swordplay[]

The following combat skills are learned by Raymond Lawrence.

Name Range Attr. Hits Cost Multiplier Factor Mastery Notes
Bell Ringer
ゴング・ビーター?
Short -- ? 1 AP ATK: 20 → 40
A mean, high-speed hook punch. Effective as a starting attack. Increases the VA gauge gain when landing a hit.
Quick Ripper
クイック・リッパー?
Short -- ? 1 AP ATK: 32 → 64
A quick, diagonal slash. Like the Bell Ringer, it is best as a starting attack.
Boulder Crush
ボルダー・クラッシュ?
Short -- ? 2 AP ATK: 160 → 256
A fierce, powerful slash. Leaves you vulnerable, so timing is key.
Cruel Buster
クルーエル・バスター?
Short -- ? 1 AP ATK: 120 → 192
Kicks away a launched enemy. Deals extra damage if enemy hits a wall or falls from a height.
Outrage
アウト・レイジ?
Short -- ? 2 AP ATK: 150 → 241
A five-hit, slash-and-kick combo. Cannot be interrupted by attacks. Dodge to end the combo.
Brazen Wave
ブラッシュ・ウェーブ?
Long Wind ? 1 AP ATK: 45 → 90
Fires off a gliding shockwave. When used on the ground, the shockwave snakes across the terrain.
Payback Time
リベンジャー?
Short -- ? 2 AP ATK: 25 → 50
A high-speed, one-handed lunge. Can be performed to cancel your damage animation.
Fantasista
ファンタジスタ?
Short -- ? 1 AP ATK: 50 → 100 +200% DMG dealt when target is downed.
A kicked aimed low. Use on a downed enemy for extra damage.
Abyssal Gate
ストレイヤー・ヴォイド?
Long -- ? 5 AP ATK: 400 → 600?
Cast an aura, then dash in close and strike. The aura itself can also deal damage.
Requesting Backup
支援火力要請?
Long -- ? 4 AP ATK: 260 → 390
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Dualwield[]

The following combat skills are learned by Laeticia Aucerius.

Name Range Attr. Hits Cost Multiplier Factor Mastery Notes
Coupe
クーペ?
Short -- ? 1 AP ATK: 25 → 50
A basic slash. One thousand coupes per day makes an Aucerian swordsman.
Éclipse du Choucas
シュカ・エクリップス?
Short -- ? 1 AP ATK: 48 → 96
An aura-powered upward slash. Can hit enemies above or behind, but leaves you open afterward.
Grand Malheur
グラン・マルール?
Short -- ? 1 AP ATK: 77 → 123
A flurry of thrusts. Cannot down enemies, but good for pressuring. Be mindful of your chain combos.
Némésis Rhapsodie
ネメシス・ラプソディー?
Short -- ? 2 AP ATK: 100 → 160
A mighty double-slash.
Libération du Gerbera
ガルベラ・リベラシオン?
Short -- ? 2 AP ATK: 60 → 120
A flowing barrage of attacks.
Croix Gardien
クロワ・ガルディアン?
Short -- ? 2 AP ATK: 120 → 192
A cross slash with an aura that dispels projectiles. Initially grants a moment of invincibility.
Mistral
ミストラル?
Short Wind ? 3 AP ATK: 48 → 77
Attacks an area with whirling winds, surging upward. Useful as a starting skill for aerial combos.
Ronde Mystérieuse
ロンド・ミスティール?
Mid Wind ? 5 AP INT: 300 → 450
Fires out an advancing tornado. Damage is based on INT. Proof of a real damage-dealer.
Supernova
シュペルノヴァ?
Short -- ? 4 AP ATK: 340 → 510
A royal skill taught to very few swordsmen. Cuts down evil with a series of majestic strikes.
Sceau de Terre
テール・ソー?
None Earth -- 1 AP ATK: 0 Bestows Earth Sword for 12s.
Temporarily imbues your sword with earth. Effective against flying creatures, giant enemies, etc.
Sceau de Vent
ヴァン・ソー?
None Wind -- 1 AP ATK: 0 Bestows Wind Sword for 12s.
Temporarily imbues your sword with wind. Effective against mech and plant-based enemies, etc.
Sceau de Flamme
フラム・ソー?
None Fire -- 1 AP ATK: 0 Bestows Fire Sword for 12s.
Temporarily imbues your sword with fire. Effective against beasts, plants, undead, etc.
Sceau de Glace
グラース・ソー?
None Water -- 1 AP ATK: 0 Bestows Water Sword for 12s.
Temporarily imbues your sword with water. Effective against some beasts, metal-clad enemies, etc.

Tajani[]

The following combat skills are learned by Albaird Bergholm.

Name Range Attr. Hits Cost Multiplier Factor Mastery Notes
Double Circle Slash
双円斬?
Short -- ? 1 AP ATK: 24 → 48
Slices with both chakram. You need good judgment to wield these versatile weapons.
Flash Stream
流水閃?
Short -- ? 1 AP ATK: 50 → 100
Fluidly jumps in and strikes. Can down an enemy. Useful as a semiomantic opening move.
Flying Guillotine
黒鷹旋?
Mid -- ? 1 AP ATK: 60 → 96
Throws chakram like boomerang. Master the spacing to land more than three hits.
Ikaruga
斑鳩?
Mid -- ? 3 AP ATK: 180 → 270
Hurls a huge chakram followed by a small one. Possible to hit multiple time with good spacing.
Shadow Remnants
残影?
Short -- ? 2 AP ATK: 7
Generates orbiting chakram. They also fire up to four projectiles when triggering semiomancy.
Demon Gate
魔境門?
Long Earth ? 4 AP INT: 225 → 342
Creates a gravity orb that pulls in surrounding enemies. You can move freely, enemies cannot.
Fireball
炎弾?
Long Fire ? 1 AP INT: 60
Easy Semiomancy. Long-range. Launches homing fireballs.
Ice Sword
氷剣?
Long Water ? 1 AP INT: 60
Easy Semiomancy. Long-range. Launches sharp blades of ice.
Peerless Guillotine
黒鷹無双?
Mid -- ? 5 AP ATK: 40 → 60
Bloodthirsty attack that fires off many Flying Guillotines at the same time. Works well in a free-for-all.
Barrier
響壁?
Short -- ? 5 AP ATK: 0
Creates a shield that repels most enemy projectiles, but not all.

Iatrimancy[]

Semiomancy[]

Hybrid[]

Martial arts[]

Gunplay[]

Halberdry[]

Iaido[]

External links[]

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