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The following is a chronological list of all private actions (プライベートアクション, Puraibēto Akushon?), shortened PA, in Star Ocean: Till the End of Time.

No. Location Conditions Fayt -> Others Affection Rating Others -> Fayt Affection Rating Needed for
001 Grantier Resort Hotel Before playing in the Battle Simulator; before speaking to Fayt's parents. Sophia - 1 Sophia -3; Cliff -1; Maria -3; Nel -3; Roger +1; Albel -1; Peppita -1; Mirage -3; Adray +1 --
Check the garbage can in the room.
002 Grantier Resort Hotel, Private Beach Before playing in the Battle Simulator; before speaking to Fayt's parents. Sophia -5 Sophia +5; Cliff -3; Maria +5; Nel -3; Albel +5; Peppita -3; Adray +2 --
Talk to Sophia.
003 Grantier Resort Hotel, Private Beach Before playing in the Battle Simulator. Choice 1: "Uh, yeah. Something like that."
  • Sophia -5

Choice 2: "Huh? Oh, just some little kid. Never seen her."

  • Sophia -5

Choice 3: "My girlfriend! She's pretty cute, huh?"

  • Sophia +8
Choice 1: "Uh, yeah. Something like that."
  • Sophia -5; Cliff +2; Maria -5; Nel -1; Roger +3; Albel +3; Mirage -1; Adray +2

Choice 2: "Huh? Oh, just some little kid. Never seen her."

  • Sophia -8; Cliff -3; Maria -5; Nel -3; Roger -3; Peppita -3; Mirage -3; Adray -1

Choice 3: "My girlfriend! She's pretty cute, huh?"

  • Sophia +6; Cliff -3; Nel +2; Roger -2; Albel -3; Peppita +1; Mirage +1; Adray -2
#004
Talk to the young woman in the bathing suit, who's not a fox-person.
004 Grantier Resort Hotel, Transporter to Private Beach Before playing in the Battle Simulator; must have seen #003 and have chosen Choice 1 or 2. Sophia +3 Cliff -3; Maria -3; Nel -3; Roger +3; Albel -5; Peppita +1; Mirage -3; Adray -2 --
Automatic Cutscene.
005 Grantier Resort Hotel, Rossetti Troupe's waiting room Before playing in the Battle Simulator. Choice 1: "No, I believe you."
  • Sophia +1; Peppita +3

Choice 2: "You're exaggerating a bit, aren't you?"

  • Peppita -3
Choice 1: "No, I believe you."
  • Sophia +2; Cliff +1; Maria +1; Nel +1; Roger +1; Albel -1; Peppita +3; Mirage +1; Adray +2

Choice 2: "You're exaggerating a bit, aren't you?"

  • Sophia -2; Cliff +2; Nel +1; Roger -2; Albel +3; Peppita -5; Mriage -1; Adray -1
#006
Enter the room in the Northeast corner of the hotel lobby.
006 Grantier Resort Hotel, Rossetti Troupe's waiting room Before playing in the Battle Simulator; viewed #005 -- Sophia -3; Roger +3; Peppita -3; Adray +2 --
Approach the barricaded door in the south end of the room.
007 Grantier Resort Hotel, Lounge -- Choice 1: "Don't worry, I'll protect you."
  • Sophia +1

Choice 2: "I see. You don't like hanging out with me."

  • Sophia +3
Choice 1: "Don't worry, I'll protect you."
  • Sophia +3; Maria +1; Roger +2; Peppita +1; Mirage +1; Adray +4

Choice: 2: "I see. You don't like hanging out with me."

  • Sophia -3; Cliff -2; Maria -2; Nel -2; Roger -2; Albel -3; Peppita -1; Mirage -2; Adray -2
#008
Access one of the Game Room panels in the lounge.
008 Grantier Resort Hotel, Game Room Viewed #007. Choose any option besides "Start Game."
  • Sophia +1

Choose the "Start Game" option first.

  • Sophia +2
Choose any option besides "Start Game."
  • Sophia +1; Maria +1; Nel +1; Mirage +1; Adray -1

Choose the "Start Game" option first.

  • Sophia +1; Cliff +1; Roger +1; Albel +1; Peppita +1; Adray +1
--
Automatic Cutscene.
009 Grantier Resort Hotel, Game Room Must have won the first round of battle in the Battle Simulator. Choice 1: "Let's try again."
  • Sophia -2

Choice 2: "Let's just give up."

  • Sophia -2
Choice 1: "Let's try again."
  • Sophia -3; Cliff +2; Maria -1; Nel -3; Roger +3; Albel +2; Peppita -2; Mirage +3; Adray +2

Choice 2: "Let's just give up."

  • Cliff -1; Maria +1; Roger -3; Albel -4; Peppita +2; Mirage +1; Adray -2
--
Automatic Cutscene.
010 Grantier Resort Hotel, Game Room Must have won the second round of battle in the Battle Simulator. Choice 1: "This is good exercise for her."
  • Sophia -2
Choice 1: "This is good exercise for her."
  • Sophia -3; Cliff -3; Maria -2; Nel -4; Roger -2; Albel +4; Peppita -4; Mirage -3; Adray +4

Choice 2: "I guess that's about it for today."

  • Sophia +2; Cliff +1; Maria +2; Nel +2; Roger +1; Peppita +2; Mirage +3; Adray -1
--
Automatic Cutscene.
011 Grantier Resort Hotel, Game Room Lose or escape a battle in the Battle Simulator. Lose:
  • Sophia +1
Escape:
  • Sophia -1; Maria -2; Nel -3; Albel -4; Peppita +2; Adray -4

Lose:

  • Sophia +2; Cliff -1; Nel -3; Roger -2; Albel -4; Mirage +2; Adray -2
--
Automatic Cutscene.
012 Grantier Resort Hotel, Rossetti Troupe's waiting room After Battle Simulator Sophia +3; Peppita +3 Sophia +3; Maria -3; Nel +3; Albel -3; Peppita +5; Adray +3 --
Go to the Rossettis' room and speak to Peppita.
013 Evacuation Facility After speaking to the Rossettis in their room (509), in the Evacuation Facility; before putting Sophia to bed. Choice 2: "Why couldn't you just mind your own business?!"
  • Sophia -3; Peppita -5
Choice 1: "No, that's not true."
  • Sophia +3; Cliff +3; Maria +3; Nel +3; Roger +3; Albel +1; Peppita +5; Mirage +3; Adray +3

Choice 2: "Why couldn't you just mind your own business?!"

  • Sophia -5; Cliff -5; Maria -5; Nel -5; Roger -5; Albel -5; Mirage -5; Adray -5
--
Look for Peppita and Ursus in the stairwell to the east and talk to them.
014 Transport Ship Helre, Bridge After the Vendeeni attack; before entering Escape Pod. -- Choice 1: "Tell him it's Type A."
  • Cliff -1; Maria +1; Nel +1; Mirage -1; Adray -1

Choice 2: "Tell him it's Type B."

  • Sophia -1; Nel -1; Roger +1; Mirage +1; Adray +1

Choice 3: "Tell him it's Type O."

  • Sophia +1; Maria -1; Albel +1; Peppita -1

Choice 4: "Tell him it's Type AB."

  • Cliff +1; Roger -1; Albel -1; Peppita +1
--
Go to the bridge and talk to the crew. One of them asks what your blood type is.
015 Transport Ship Helre, |Central Starboard Corridor After the Vendeeni attack; before entering Escape Pod; door to the Escape Pods must be unblocked. Sophia +3; Peppita +2 Sophia +2; Cliff +3; Maria +1; Nel +1; Roger +3; Albel -2; Peppita +5; Mirage +1; Adray +3 --
Talk to the attendants in the Upper Starboard Corridor, then head back downstairs and talk to one of the Rossettis.
016 Escape Pod -- -- Choice 1: "Let's check it out..."
  • Sophia +2; Cliff +1; Maria +1; Nel +1; Roger -2; Albel -2; Peppita +1; Mirage +1; Adray -1

Choice 2: "I'm sure it's okay."

  • Sophia -2; Maria +1; Roger +2; Albel +2; Peppita -1; Mirage +2; Adray +1
--
Automatic Cutscene.
017 Royal City of Airyglyph, Aqueduct entrance Before you leave Kirlsa for the Granah Hills to rescue Nel, Tynave, and Farleen. Choice 1: "I'm worried about Mirage."
  • Cliff -2

Choice 2: "I never dreamed something like this would happen."

  • Cliff +2
Choice 1: "I'm worried about Mirage."
  • Sophia +1; Cliff +1; Maria +2; Nel +1; Roger +1; Albel -1; Peppita +1; Mirage +1; Adray +2

Choice 2: "I never dreamed something like this would happen."

  • Sophia -1; Cliff -2; Maria -3; Nel -1; Roger -1; Albel -3; Mirage -2; Adray -2
--
Talk to Cliff near the Aqueducts entrance.
018 Mining Town of Kirlsa, "Iron Maiden" Inn. After saving Nel, Tynave, and Farleen; before returning to Arias. Choice 1: "I just felt like it."
  • Cliff +1; Nel -2

Choice 2: "I thought I should make it up to you."

  • Nel -2

Choice 3: "You can't expect us to abandon you."

  • Cliff +3; Nel +2
Choice 1: "I just felt like it."
  • Sophia +1; Cliff +3; Maria -1; Nel -3; Roger +1; Albel -2; Peppita +1; Mirage +1; Adray +5

Choice 2: "I thought I should make it up to you."

  • Sophia -1; Cliff +2; Maria -2; Nel -1; Albel +3; Peppita -1; Adray +2

Choice 3: "You can't expect us to abandon you."

  • Sophia +3; Cliff +3; Maria +1; Nel +3; Roger +2; Peppita +3; Mirage +2; Adray +2
--
Talk to Nel upstairs.
019 Peterny, "The Biting Kid" Tavern After resting at the central plaza; before resting at the inn. -- Choice 1: "Yeah, I've heard of them."
  • Sophia -2; Cliff +2; Maria +1; Nel -2; Roger +4; Albel +3; Peppita -3; Mirage -1; Adray -2

Choice 2: "No, I've never heard of them."

  • Sophia +2; Cliff +1; Nel -2; Peppita +2; Mirage +1; Adray +2
--
Talk to one of the guys at the tables inside the tavern.
020 Duggus Forest, Grapebind area During the search for Ameena. -- Sophia -3; Cliff -2; Maria -2; Nel -2; Roger -2; Albel -1; Peppita -3; Mirage -1; Adray -1 --
Give the Fairy water from a boiling spring.
021 Duggus Forest, Moonshadow Clan's hideout During the search for Ameena. Choice 1: "Ask Roger to help."
  • Cliff -2; Nel +1; Roger +2

Choice 2: "Turn down his offer to help."

  • Cliff -2; Nel -1; Roger -2
Choice 1: "Ask Roger to help."
  • Sophia +2; Cliff -2; Maria -1; Nel +2; Roger +3; Albel -3; Peppita +2; Mirage -2; Adray +2

Choice 2: "Turn down his offer to help."

  • Sophia -1; Cliff +3; Maria +2; Nel -1; Roger -3; Albel +3; Peppita -2; Mirage +2; Adray -2
#025
Find the cabin in Duggus Forest and watch the scene.
022 Peterny, West Side, "The Front Door" Luxury Inn After rescuing Ameen; before the war begins. -- Choice 1: "You should take the north gate."
  • Sophia -2; Cliff -2; Maria -2; Nel -2; Roger -2; Albel -1; Peppita -2; Mirage -2; Adray -2

Choice 2: "Go east, of course."

  • Sophia -2; Cliff -2; Maria -2; Nel -2; Roger -2; Albel -1; Peppita -2; Mirage -2; Adray -2

Choice 3: "It's south. Didn't you know that?"

  • Sophia +2; Cliff +2; Maria +2; Nel +2; Roger +2; Albel +1; Peppita +2; Mirage +2; Adray +2

Choice 4: "West. No question about it."

  • Sophia -2; Cliff -2; Maria -2; Nel -2; Roger -2; Albel -1; Peppita -2; Mirage -2; Adray -2
#023,

#024

Speak to Ruddle and Rumina in the second guest room.
023 Riverfront Village of Arias, "The Dozing" Inn After saving Ameena; before the war begins; must have answered choice 3 in PA #022. -- Choice 1: "Go out through the northwest gate."
  • Sophia +2; Cliff +2; Maria +2; Nel +3; Roger +2; Albel +2; Peppita +2; Mirage +2; Adray +1

Choice 2: "Easiest way is through the southwest gate."

  • Sophia +2; Cliff +2; Maria +2; Roger +2; Peppita +2; Mirage +2; Adray +3

Choice 3: "Actually, you should go east."

  • Sophia -2; Cliff -2; Maria -2; Nel -2; Roger -2; Albel -1; Peppita -2; Mirage -2; Adray -3
#024
Speak to Ruddle and Rumina in the inn.
024 Royal City of Airyglyph, "Wyvern's Tail" Inn After saving Ameena; before the war; must have answered choices 1 or 2 in PA #023. -- Choice 1: "You already passed Kirlsa."
  • Sophia +2; Cliff +2; Maria +2; Nel +2; Roger +2; Albel +1; Peppita +2; Mirage +2; Adray +2

Choice 2: "You're almost at Kirlsa."

  • Sophia -2; Cliff -2; Maria -2; Nel -2; Roger -2; Albel -1; Peppita -2; Mirage -2; Adray -2
--
Speak to Ruddle and Rumina in the inn.
025 Lost City of Surferio After saving Ameena; before defeating Crossell; must have answered choice 1 in #021. Choice 1: "Cooperate."
  • Cliff -1

Choice 2: "Refuse to cooperate."

  • Roger -2
Choice 1: "Cooperate."
  • Sophia +2; Cliff -2; Maria -1; Roger +5; Albel -2; Peppita +1; Mirage +2; Adray +4

Choice 2: "Refuse to cooperate."

  • Sophia -1; Cliff +2; Maria +2; Nel -1; Roger -5; Albel +2; Peppita +2; Mirage -2; Adray -2
--
Find and speak to Roger and his friends outside.
026 Aquios, East Side, Private Home Before first meeting with the Queen. Nel +2 Nel -2; Albel -1 --
Speak to the man in the house two doors down from the grocer, on the east side of the city.
027 Aquios, Castle Aquaria, First Floor Before first meeting with the Queen. -- Sophia -2; Cliff -2; Maria -3; Nel -3; Roger -1; Albel -3; Peppita -1; Mirage -3; Adray -1 --
Explore the castle instead of following Nel, then talk to her at the bottom of the staircase.
028 Aquios, Castle Aquaria, Second Floor Before first meeting with the Queen. -- Sophia -2; Cliff -2; Maria -3; Nel -3; Roger -1; Albel -3; Peppita -1; Mirage -3; Adray -1 --
Explore the castle instead of following Nel, then talk to her in front of the Queen's audience chamber.
029 Peterny, North Side After the audience with the Queen; before finding the Copper Ore. Cliff +2 Sophia -3; Cliff -3; Maria -2; Nel -3; Roger -2; Albel -2; Peppita -2; Mirage -4; Adray -2 --
Talk to Cliff in the north part of Peterny.
030 Arias, South Gate After speaking with Clair; before finding the Copper Ore. -- Choice 1: "I'll do what I can."
  • Sophia -3; Cliff +2; Maria -5; Nel +5; Roger -1; Albel -2; Peppita -5; Mirage +3; Adray -4

Choice 2: "Leave it to me."

  • Sophia -5; Cliff -2; Maria -7; Nel +4; Roger +3; Albel +5; Peppita -7; Mirage -4; Adray +4

Choice 3: "So you're saying the situation is grave?"

  • Nel +3; Albel -4; Adray -2
#031
Speak to the Fervent Man by the south gate.
031 Arias, South Gate After speaking with Clair; before finding the Copper Ore; must have answered with choice 3 in PA #030. Nel +3 -- --
Speak with the Fervent Man again.
032 Arias, Lord's Mansion, Conference Room After the storyline battle just outside of the mines; before finding the Copper Ore. Choice 1: "She's been more than useful."
  • Nel +4

Choice 2: "I'm disappointed, to tell you the truth."

  • Nel -5
Choice 1: "She's been more than useful."
  • Sophia +1; Cliff +2; Nel +2; Roger +1; Albel -3; Peppita +1; Mirage +1; Adray -1

Choice 2: "I'm disappointed, to tell you the truth."

  • Sophia -4; Cliff -3; Maria -1; Nel -6; Roger -2; Peppita -3; Mirage -1; Adray +3
--
Speak to Clair.
033 Arias, Lord's Mansion, Bedroom After the battle with Albel; before returning to Aquios. -- Choice 1: "Leave her alone."
  • Sophia +1; Nel +2; Peppita +1; Mirage +1; Adray -2

Choice 2: "Try poking at her cheek."

  • Sophia -2; Maria -1; Roger +1; Albel -2; Peppita +2; Mirage -1; Adray -1

Choice 3: "Try tickling the end of her nose."

  • Sophia -3; Maria -2; Roger +2; Albel -1; Mirage -2; Adray +3
--
Attempt to speak to Farleen.
034 Aquios, Castle Aquaria, Audience Chamber After obtaining the Copper Ore; before the war. Choice 1: "Yes."
  • Adray +2

Choice 2: "No."

  • Adray -2
Choice 1: "Yes."
  • Cliff +1; Maria -1; Nel -1; Roger +3; Albel +2; Peppita +2; Mirage +1; Adray +3

Choice 2: "No."

  • Sophia -1; Maria +1; Nel +2; Roger -2; Albel -1; Peppita -1; Adray -1
--
WARNING: If you choose "no," you cannot get Adray's ending with Fayt.

Return to the Queen's Audience Chamber.

035 Arias, Lord's Mansion, Conference Room After resting at the Lord's Mansion; before the war. -- Choice 1: "No."
  • Sophia +2; Cliff -3; Maria +3; Nel +4; Roger -3; Albel -5; Peppita -4; Mirage +4; Adray -5

Choice 2: "Yes."

  • No Change
--
Speak to Clair.
036 Peterny, Center Plaza After the war; before checking on the Sacred Orb. -- Choice 1: "Yes, I really want to hear about it."
  • Sophia -2; Cliff +2; Maria -2; Nel +3; Roger +2; Albel -3; Peppita +2; Mirage -2; Adray +3

Choice 2: "I think I'll pass."

  • Sophia +2; Cliff -1; Maria +3; Nel -3; Roger -3; Albel +2; Peppita -2; Mirage +2; Adray -3
--
Speak to the Gossiping Peddler sitting at one of the tables.
037 Arias, Cemetary After the war; before checking on the Sacred Orb. Choice 1: "But you have the same strange power, right?"
  • Maria -1

Choice 2: "No! I'm just a normal human being!"

  • Maria -3

Choice 3: "You may be right, but..."

  • Maria +3
Choice 1: "But you have the same strange power, right?"
  • Sophia -1; Cliff -2; Maria +4; Nel -1; Roger -1; Peppita -2; Mirage -1; Adray -2

Choice 2: "No! I'm just a normal human being!"

  • Sophia -2; Cliff -4; Maria -1; Nel -4; Roger -3; Albel -5; Peppita -2; Mirage -3; Adray -4

Choice 3: "You may be right, but..."

  • Sophia +3; Cliff +4; Maria +7; Nel +3; Roger +3; Albel +4; Peppita +4; Mirage +3; Adray +6
--
Talk to Maria.
038 Kirlsa, Home by the "Iron Maiden" Inn After the war; before the battle with Crosell. -- Choice 1: "Yes, it's true."
  • Sophia -3; Cliff -3; Maria -3; Nel -5; Roger -3; Peppita -3; Mirage -3

Choice 2: "No, it's not true."

  • Sophia +3; Cliff +3; Maria +3; Nel +5; Roger +3; Albel +3; Peppita +3; Mirage +3; Adray +3
--
Talk to the Unrealistic Girl in the house.
039 Airyglyph, Aqueduct entrance While the Queen is traveling with you. Adray +1 Sophia -2; Cliff +1; Maria -1; Nel -4; Roger +2; Albel +1; Peppita -2; Mirage -1; Adray +3 --
Speak to Adray.
040 Airyglyph, Airyglyph Castle, First Floor On the way to recruiting Albel. -- Don't Follow:
  • Sophia -2; Cliff -2; Maria -3; Nel -2; Roger -1; Albel -3; Peppita -1; Mirage -3; Adray +1

Speak to Woltar twice:

  • Sophia -4; Cliff -2; Maria -2; Nel -3; Roger -2; Albel +2; Peppita -4; Mirage -3; Adray +3
--
Either don't follow Woltar to the guard room or talk to him twice.
041 Airyglyph, Airyglyph Castle, Guard Room On the way to recruiting Albel. -- Sophia -2; Cliff -2; Maria -3; Nel -2; Roger -1; Albel -3; Peppita -1; Mirage -3; Adray +1 --
Go to the treasure room attached to the guard room or return to the first floor instead of following Woltar.
042 Kirlsa, Mansion of Lord Woltar, Second Floor After recruiting Albel; before defeating Crosell. Nel +3 Nel -1; Adray +1 --
Enter Woltar's office.
043 Airyglyph, Airyglyph Castle, King's Official Office After recruiting Albel, before defeating Crosell -- Choice 1: "Okay, I'll deliver the letter."
  • Sophia +2; Cliff -3; Maria -2; Nel -3; Roger +2; Peppita +3; Mirage -1; Adray +3

Choice 2: "I'm sorry, but I must refuse."

  • Sophia -2; Cliff +3; Maria +2; Nel +3; Roger -2; Peppita -3; Mirage +1; Adray -3
#59
Enter the King's office on the second floor.
NOTE: Afterwards, speak to Elena in her room, in Castle Aquaria, then return to Airyglyph to speak with the king again. These must be viewed to complete this PA. Once you've defeated Crosell, go to Elena's room for a final scene between the two.
044 Peterny, West Side After recruiting Albel, before defeating Crosell Choice 1: "You lacked compassion for others."
  • Albel -2

Choice 2: "I suppose it was bad luck."

  • Albel +3

Choice 3: "The king should've been more ruthless."

  • Albel +5
Choice 1: "You lacked compassion for others."
  • Sophia +4; Cliff +2; Maria -2; Nel -4; Roger -3; Albel -5; Peppita +6; Mirage +2; Adray +4

Choice 2: "I suppose it was bad luck."

  • Sophia +3; Cliff +4; Maria +2; Nel +1; Albel +2; Peppita -2; Adray -1

Choice 3: "The king should've been more ruthless."

  • Sophia -7; Cliff -5; Maria -4; Nel -6; Roger +2; Albel +6; Peppita -7; Mirage -4; Adray -3
Speak to Albel.
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