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The following is a list of symbology or heraldry in Star Ocean: The Second Story and its remake Star Ocean: Second Evolution. It is primarily used by four symbologists in the party: Rena Lanford, Celine Jules, Leon D.S. Gehste, and Noel Chandler. Healing magic is only available to the Nedians Rena and Noel.

Gameplay[]

In Star Ocean: The Second Story, there are ten elements present: Fire, Water, Earth, Wind, Thunder, Light, Darkness, Star, Vacuum and Void. All damaging spells fall under one of these elements, and like the original installment, most of the elemental spells are presented in two or three tiers. Certain spells can be combined.

Because of the nature of Star Ocean: Second Evolution and its shared engine with Star Ocean: First Departure, all elements that were not in the first Star Ocean have been removed (Star, Void, Vacuum), as well as several spells deemed redundant. Many spells have new localized names, and the spells that belonged to removed elements have been reallocated to the other remaining elements, disrupting a few of the tiers. Spell combining is also no longer available.

Sonic Saber, Forget, Reflection, and Earthquake were removed. Anti was renamed to Reflection and repurposed as the only magical defense spell. Earthquake was replaced by Stone Rain, a spell that originally debuted in Star Ocean: Till the End of Time.

Support symbols[]

Name Base MP Cost Description Learned by
Second Story Second Evolution
Heal 100 3 Slightly restore HP for a single party member. Rena, Noel
Cure Light 800 11 Restores HP for a single party member.
Faerie Healing
(Fairy Heal)
2800 30 Restores a significant amount of HP for a single party member.
Cure All 1200 18 Restores HP for all party members.
Faerie Light
(Fairy Light)
2200 40 Restores a significant amount of HP for all party members. Rena
Antidote - 5 Cures poison for a single party member.
Neutralize
(Neutral)
- 17 Cancels all spell effects on a single party member. Celine, Noel
Condition Cure
(Dispel)
- 24 Cancels all status ailments and spell effects on a single party member. Rena, Noel
Silence Inflict Silence 14 Halts the flow of air and prevents spell casting for all enemies on screen.
Raise Dead 50% HP 45 Resuscitates a single party member. Rena
Deep Mist HIT ↓ 11 A deep mist is summoned, lowering the Hit Rate of all enemies on-screen. Rena, Leon
Acid Rain DEF ↓ 7 A powerful shower of acid falls, lowering the defense of all enemies on-screen. Leon
Haste SPD ↑ 20 Conjures a shroud of time to increase the movement rate of a single party member. Rena, Leon
Delay SPD ↓ 18 Impedes the flow of time to decrease the movement rate of a single enemy.
Fix Cloud
(Energy Net)
Inflict Daze 12 A shockwave passes through, dazing all enemies on-screen. Rena
Curse - 20 Cancels all spell effects on a single enemy. Celine, Noel
Power Up
(Growth)
ATK ↑ 22 Conjures a shroud of strength to increase the attack power of a single party member. Rena, Leon
Guard
(Protection)
DEF ↑ 18 Conjures a shroud of protection to increase the defense of a single party member.
Bless HIT ↑ ? Conjures a shroud of light to raise the hit accuracy of a single party member. Celine
Reflection ? ? --
Reflection
(Anti)
- 40 A symbology force field forms, increasing spell resistance for all party members. Rena, Celine
Angel Feather ATK ↑
DEF ↑
HIT ↑
AVD ↑
30 Conjures an angelic shroud to raise all attributes of a single party member.
Word of Death Instant Death 18 A powerful curse is uttered, killing a single enemy. Leon
Forget ? ? --
Dark Sphere
(Dark Circle)
- 65 A door to another world opens, sucking away all enemies with less than 25% of their HP. Leon

Offensive symbols[]

Name Base Element MP Cost Description Learned by
Second Story Second Evolution
Laser Beams
(Ray)
80 Light 10 Rays of light flood the area, hitting all enemies on screen. Rena, Celine
Light Cross 250 Light 18 Crosses of light are conjured, hitting all enemies on screen. Rena
Star Flare 1300 Light 26 Clusters of burning light crash, hitting all enemies on-screen.
Star Light
(Starlight)
130 Star (The Second Story) / Light (Second Evolution) 10 Light pours down from the stars, hitting all enemies on-screen. Celine, Leon
Tractor Beam 600 Star (The Second Story) / Earth (Second Evolution) 22 Gravity is reversed for all enemies in the area. Does not affect flying enemies. Rena
Lunar Light 1600 Star (The Second Story) / Light (Second Evolution) 38 Moonlight pours from above, hitting all enemies on-screen. Celine
Southern Cross 1800 Star (The Second Story) / Light (Second Evolution) 42 The Southern Cross shines down, hitting all enemies on-screen.
Meteor Swarm 3500 Light 82 Giant meteors hurtle down, hitting all enemies on-screen.
Fire Bolt
(Firebolt)
15 Fire 2 A spell that attacks one enemy with balls of fire. A sphere of fire is launched, hitting a single enemy.
Eruption 800 Fire 30 Hot magma erupts from the ground, hitting all enemies in the area.
Explode 2400 Fire 54 A deadly explosion is triggered, hitting all enemies on-screen.
Thunder Bolt
(Thunderbolt)
35 Thunder (The Second Story) / Wind (Second Evolution) 4 Lightning crashes from the sky, hitting a single enemy.
Thunder Storm
(Thunderstorm)
700 Thunder (The Second Story) / Wind (Second Evolution) 28 Lightning dances across the sky, hitting all enemies on-screen.
Thunder Cloud
(Thundercloud)
1200 Thunder (The Second Story) / Wind (Second Evolution) 40 Bolts of lightning rain down, hitting all enemies on-screen.
Wind Blade 25 Wind 2 A turbulent tornado is summoned, hitting a single enemy. Celine, Noel
Magnum Tornado 400 Wind 18 A giant tornado is conjured, hitting all enemies in the area. Noel
Fohn Wind
(Foehn)
750 Wind 25 A hot, dusty wind blows through, hitting all enemies.
Sonic Saber ? Wind 11 --
Glaive
(Grave)
45 Earth 4 Earthen blades slice upwards, hitting a single enemy.
Crushing Earth
(Earth Grave)
350 Earth 16 Sharp rock formations rise up, hitting all enemies on screen.
Earthquake ? Earth 65 --
Stone Rain 2300 Earth 65 -- Large rock clusters rain down, hitting all enemies on-screen.
Crush
(Press)
50 Void (The Second Story) / Earth (Second Evolution) 7 A huge weight is conjured, hitting a single enemy. Rena
Gravity Crush
(Gravity Press)
550 Void (The Second Story) / Earth (Second Evolution) 24 Many huge weights are conjured, hitting all enemies in the area.
Energy Arrow 440 Vacuum 17 An arrow imbued with energy is conjured and launched at a single enemy. Celine, Noel
Blood Scylla
(Bloodsucker)
300 Vacuum / ? 12 The HP of an enemy is sucked out and absorbed by the spellcaster. Noel
Mental Drain
(Mind Absorber)
50 Vacuum / ? 1 The MP of an enemy is sucked out and absorbed by the spellcaster. Celine, Noel
Ice Needles
(Ice Needle)
20 Water 2 A shower of sharp icicles falls, hitting a single enemy. Leon
Deep Freeze 320 Water 15 Giant hailstones crash down, hitting all enemies in the area.
Noah 1500 Water 35 A giant flood is summoned, hitting all enemies on-screen.
Wounds 60 Dark 4 A devil emerges from the dark, hitting a single enemy.
Shadow Bolt 120 Dark 7 Demonic bubbles shoot off, hitting a single enemy.
Tetanus Wind 280 Dark / ? 10 A poisonous gale is summoned, hitting a single enemy. Noel
Black Saber 500 Dark 14 A murky wind is summoned, hitting all enemies above. Leon
Ravenous Fiend
(Gremlin Lair)
950 Void 26 Gremlins appear from the dark, hitting all enemies on-screen.
Shadow Flare 1550 Dark 32 Demonic matter is conjured, hitting all enemies on-screen. Celine, Leon
Demon's Gate
(Deamon's Gate)
1850 Void (The Second Story) / Dark (Second Evolution) 37 Devils are summoned, hitting all enemies on-screen. Leon
Extinction 3000 Void (The Second Story) / -- (Second Evolution) 90 A strong blast of energy occurs, hitting all enemies on-screen.

Gallery[]

The Second Story
Second Evolution

Trivia[]

  • In Star Ocean EX, Celine uses Fire Bolt and Thunder Bolt frequently in battles. While under the control of a monster in Sacred Grounds of Linga, Celine uses Energy Arrow to attack Ashton; she uses Explosion at the Lacuer Front Lines, and Ray while battling Gargoyle and Demon Bird Jean. Leon casts Extinction to annihilate the party's opponents in the battle outside of Eluria Tower in the final episode.


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