Being an archer, Reimi is a long-range physical fighter who uses bows. She has only two close-range battle skills. Her high critical hit rate combined with the large number of hits caused by her skills makes her an extremely damaging party member. However, she is still a long range fighter, making her quite fragile against direct enemy assaults. She can compensate by being able to dodge and shoot at the same, being one of only two characters who can still attack while dodging (the other being Bacchus). In the hands of a skilled player, Reimi can stay well out of danger and dish out a lot of damage with her special attacks.
Reimi's initial Field Skill is Harvesting, which allows her to obtain items at harvesting points; it can be used by pressing the or buttons while on these points. Reimi is also proficient at Cooking, which allows her to cook food for her crew with Item Creation.
Like all characters, Reimi has a set of 100 battle trophies she can earn during fights. Reimi's base resistance against all status ailments is 10.
New talent: Daughter of the Saionji Family (西園寺家の令嬢?) - Damage taken -100% (0.5 seconds) during evasion, movement rate +30%, and increased AP recovery during movement
2
Chaotic Blossoms LV 2 - ATK x 500% → 550%
3
Crimson Squall LV 2 - ATK x 250% → 280%
4
Greater Single-Shot LV 2 - Damage dealt +30%, and damage dealt +50%, +70% at 100, 200 hits, respectively (party)
5
Crescent Wings LV 2 - ATK x 230% → 260%
6
Rapacious Sparrows LV 2 - ATK x 410% → 460%
7
New skill: Misty Haze Dance (朧舞・霞?) LV 2 ~ ATK x 730% - / - 31 AP - 3(Hits) - ...
8
Descendant of Muah LV 2 - 90% chance of surviving a lethal attack at 10% HP or more (self, all attackers, all defenders)
9
Lunar Divination LV 2 - ATK x 2500% → 4500%
10
New talent: Promise Under the Stars (星空の下の約束?) - Evasion possible during air attacks; AP cost -40% and critical hit chance +50% during combos of 3 or more skills
Academy Top Spot II LV 2 - INT +35%, and INT +55% (30 seconds) during stun (party); converts 60% of INT into ATK (attackers, sharpshooters, defenders)
2
Wind Blade LV 2 - INT x 190% → 210%
3
Vital Signs Check II LV 2 - Critical hit damage +40%, recovers 5% HP every 3 seconds, and 20% HP every 3 seconds during Awakening Level 3 or higher Official Reimi's combos of 2 or more skills (party)
4
Magnum Tornado LV 2 - INT x 740% → 1220%
5
New talent: First Mate of the Transportation-Calnus (太陽系航路輸送艦副艦長?) - +50% chance of causing stun, and +70% during Rush Mode at 100% HP; Rush Gauge 3% increase every 3 seconds, AP recovery speed +150% (party)
6
Ice Needles LV 2 - INT x 250% → 280%
7
Composed Observation II LV 2 - Critical hit chance +40% at 100% HP, recovers 10% HP when using skills, party's Rush Mode damage +40% when Awk. Lv. 7 or higher Official Reimi's target is wind-weak
8
Frigid Cirque LV 2 - INT x 200% → 220%
9
Symbol of Good Luck LV 2 - Nullifies status ailments (180 seconds), symbol invoking time -80%, 90% chance of surviving a lethal attack at 10% HP or more
10
New talent: Discipline Enforcer (カルナスの風紀委員長?) - Party's AP cost -70% (10 seconds) during stun, no flinching during symbol invocation, Cancel Bonus 200% start while charging skills, converts 50% of ATK into INT Skyward Ensemble LV 2 - INT x 3500% → 5000% ~ Critical hit chance +65% (party/20 seconds)