Ioshua Jerand is a playable character in Star Ocean, its remake Star Ocean: First Departure, and Star Ocean: Anamnesis.
Star Ocean/Star Ocean: First Departure[]
Ioshua is proficient in attack symbology and possesses a small amount of healing spells, and uses rods as weapons. He can equip cloth armor. One of his accessory slots is permanently filled with the "Feather Ring". The ring provides a +5 DEF bonus, but otherwise offers no benefit and prevents him from combining the effects of other accessories. He is proficient in Water, Wind, Earth, and Light elemental symbols.
His movement speed is classified as slow (★☆☆☆).
In the First Departure version, his spell list was heavily modified, likely due to Erys' inclusion. Tractor Beam, Earthquake, Word of Death, Dark Sphere and Meteor Swarm were removed. Magnum Tornado, Fohn Wind, Thunder Cloud, Star Flare, Noah, Faerie Healing and Stone Rain were added.
- Recruitment
To get Ioshua, the player must, after the adventures in Astral, immediately go to the Purgatorium when given the choice. (Ioshua will not join if the player does not go there at their first chance.) Once there, from the main entrance the player must go back to the world map and hug the mountain range to the right of Purgatorium, the one that leads to a dead end. It will eventually take the party to the Purgatorium's secret entrance. Ioshua will then request the party's help and joins to explore the place.
At the end of the quest, the player is given two choices after Ioshua says he is about to leave:
- Ask him to join.
- See him off.
If the first option is chosen, he will ask yet again, and Roddick must tell him he does want him to join. Ioshua will say something about feeling the strong convictions of Roddick and will thus join the party.
In First Departure, Ioshua, Ashlay and Mavelle are absolutely necessary in order to obtain Erys. However, Mavelle will be permanently removed at the Old Race Ruins regardless of whether Erys joins or not.
- Status
LV | HP | MP | STR | CON | DEX | AGL | INT | LUC | STM | GUTS |
---|---|---|---|---|---|---|---|---|---|---|
10 | ||||||||||
100 | 9289 | 602 | 436 | 142 | 261 | 96 | 333 | 65 | 51 | 92 |
255 |
- Symbology
Name | MP Cost | Element | Target | Learn | Base Effect |
---|---|---|---|---|---|
Description | |||||
Heal | 4 | Healing | Single Ally | Already Learned | 100 |
Slightly restores HP for a single party member. | |||||
Glaive | 2 | Earth | Single Enemy | Already Learned | 150 |
Earthen blades slice upwards, hitting a single enemy. | |||||
Thunder Bolt | 2 | Wind | Single Enemy | Already Learned | 150 |
Lightning crashes from the sky, hitting a single enemy. | |||||
Wind Blade | 2 | Wind | Single Enemy | Already Learned | 200 |
A turbulent tornado is summoned, hitting a single enemy. | |||||
Ice Needles | 2 | Water | Single Enemy | Already Learned | 200 |
A shower of sharp icicles falls, hitting a single enemy. | |||||
Cure Light | 16 | Healing | Single Ally | Already Learned | 800 |
Restores HP for a single party member. | |||||
Laser Beams | 4 | Light | All Enemies | Already Learned | 80 |
Rays of light flood the area, hitting all enemies on-screen. | |||||
Deep Freeze | 8 | Water | Target & Surrounding Enemies | Already Learned | 400 |
Giant hailstones crash down, hitting all enemies in the area. | |||||
Magnum Tornado | 8 | Wind | Target & Surrounding Enemies | Already Learned | 400 |
A giant tornado is conjured, hitting all enemies in the area. | |||||
Cure All | 24` | Healing | All Allies | Already Learned | 1200 |
Restores HP for all party members. | |||||
Light Cross | 10 | Light | All Enemies | Lv24 | 250 |
Crosses of light are conjured, hitting all enemies on-screen. | |||||
Crushing Earth | 12 | Earth | All Enemies | Lv26 | 600 |
Sharp rock formations rise up, hitting all enemies on-screen. | |||||
Thunder Storm | 14 | Wind | All Enemies | Lv28 | 700 |
Lightning dances across the sky, hitting all enemies on-screen. | |||||
Fohn Wind | 18 | Wind | All Enemies | Lv30 | 900 |
A hot, dusty wind blows through, hitting all enemies. | |||||
Thunder Cloud | 24 | Wind | All Enemies | Lv34 | 1200 |
Bolts of lightning rain down, hitting all enemies on-screen. | |||||
Star Flare | 26 | Light | All Enemies | Lv36 | 1300 |
Clusters of burning light crash, hitting all enemies on-screen. | |||||
Noah | 30 | Water | All Enemies | Lv38 | 1500 |
A giant flood is summoned, hitting all enemies on-screen. | |||||
Faerie Healing | 28 | Healing | Single Ally | Lv42 | 2800 |
Restores a significant amount of HP for a single party member. | |||||
Stone Rain | 46 | Earth | All Enemies | Lv46 | 2300 |
Large rock clusters rain down, hitting all enemies on-screen. | |||||
Extinction | 60 | None | All Enemies | Chest (Cave of the Seven Stars, B15) | 3000 |
A strong blast of energy occurs, hitting all enemies on screen. |
- Talents
Talent | Initial | Bloom | Learned when using |
---|---|---|---|
Originality | 0% | 0% | Crafting, Customization |
Taste | 10% | 1% | Cooking |
Nimble Fingers | 30% | 8% | Crafting, Machinist |
Design Sense | 70% | 8% | Art, Machinist |
Composition | 50% | 30% | Writing |
Rhythm Sense | 40% | 20% | Music |
Listening | 40% | 30% | Music |
Love of Animals | 0% | 0% | Familiar |
Animal Instinct | 10% | 8% | Scout |
Blessing Of Mana | 100% | 0% | Alchemy |
Star Ocean: Anamnesis[]
Ioshua[]
- Awakening
Awakening Level | Details (See Awakening for materials.) |
---|---|
1 | Journey in Search of Sister II LV 2 - Swift Faerie Light effect increases to ATK/INT +50% at 100% HP, AP recovery speed +150%, symbol invoking time -90%, no flinching during symbol invocation Swift Faerie Light LV 2 - INT x 180% → 200% |
2 | Swift Thunder Bolt LV 2 - INT x 820% → 900% |
3 | Shyness II LV 2 - Recovers 10% HP every 3 seconds, and 20% every 3 seconds at 100 hits or more (party) |
4 | Swift Lightning LV 2 - INT x 280% → 300% |
5 | New talent: Overprotective (過保護?) - Order Gauge 200% [...], AP cost -70% during Order [...] |
6 | Overprotective LV 2 - Order Gauge 200% increase on mission start, AP cost -70% during Order countdown, and Order Gauge fill rate +30% at 100% HP (party) |
7 | Graceful Visage II LV 2 - Damage taken -45%, -25% (self, party) at long range; critical hit chance +25% at 100 hits or more (party) |
8 | Thunder Storm LV 2 - INT x 1280% → 1310% |
9 | Thunder Cloud LV 2 - INT x 4000% → 5000% ~ Revives at 50% HP (attackers, defenders, invokers) |
10 | New talent: The Burdens We Carry Together (共に背負う重荷?) - Recovers 20 AP and party recovers 50% HP when using Thunder Storm, 90% chance of surviving a lethal attack at 10% HP or more |