Data Collection (コレクション, Korekushon?) is a feature from Star Ocean: The Last Hope in which players are encouraged to collect data from three different categories: weapon data, spaceship data, and monster data. Entries are missable, however they carry over from playthroughs.
Weapon Data[]
Finding all weapon data entries earns the "Arms Addict" trophy or achievement. Weapon data for weapons that can be equipped by party members is automatically recorded when the player finds, buys or creates a weapon, or finds their Recipe Memo. One can also obtain weapon data by talking to NPCs or defeating enemies that use unique weapons.
The description and acquisition of data entries #001-115 can be found on the Weapons article. In order they are:
- 001 - Worksman's Blade
- 002 - Storm Blade
- 003 - Blessed Sword
- 004 - Flame Sword
- 005 - Cardianon Sword
- 006 - Silvance
- 007 - Venom Sword
- 008 - Bastard Sword
- 009 - Icecrusher Sword
- 010 - Famed Sword "Veinslay"
- 011 - Mithril Sword
- 012 - Observer's Sword
- 013 - Arcana Sword
- 014 - Holy Sword "Farewell"
- 015 - Lightning Sword
- 016 - Moonstone Sword
- 017 - Demon Sword "Levantine"
- 018 - Binding Sword "Shiho Murasame"
- 019 - Imperial Sword
- 020 - Short Bow
- 021 - Eldarian Bow
- 022 - Torch Bow
- 023 - Hunting Bow
- 024 - Earthsoul Bow
- 025 - Cardianon Bow
- 026 - Alien Arc
- 027 - Composite Bow
- 028 - Bellwether's Bow
- 029 - Mystic Bow
- 030 - Bow of Wisdom
- 031 - Wild Arc
- 032 - Spirit Bow "Darkstriker"
- 033 - Saint's Bow
- 034 - Homing Arc
- 035 - Evil Spirit's Bow
- 036 - Artifact Bow
- 037 - Fierce Bow "Reppu Shingetsu"
- 038 - Mediumistic Bow
- 039 - Eldarian Rapier
- 040 - Guardian's Rapier
- 041 - Iron Saber
- 042 - Icicle Rapier
- 043 - Elastic Rapier
- 044 - Rune Saber
- 045 - Mithril Rapier
- 046 - Sylph's Saber
- 047 - Infinity Saber
- 048 - Sky Sword "Ama-no-Murakumo"
- 049 - Onyx Saber
- 050 - Candy Wand
- 051 - Flame Wand
- 052 - Booster Wand
- 053 - Ruby Wand
- 054 - Wand of Wonder
- 055 - Rune Wand
- 056 - Crystal Wand
- 057 - Nature Wand
- 058 - Star Ruby Wand
- 059 - Nightmare Wand
- 060 - Wand of Resonance
- 061 - Blazing Wand
- 062 - Divine Wand "Empyreal Reverie"
- 063 - Ancient Sage's Wand
- 064 - Maser Cannon
- 065 - Plasma Cannon
- 066 - Ancient Cannon
- 067 - Deadly Cannon
- 068 - T08 Lightning Cannon
- 069 - Dragoon Blaster
- 070 - Immortal Smasher
- 071 - Vulcan Discharger
- 072 - Photonic Blaster
- 073 - Ultimate Cannon
- 074 - Ogre Cannon "Legion's Howl"
- 075 - Symbol Cannon "Tempest"
- 076 - Iron Claws
- 077 - Vermilion Claws
- 078 - Ocean Claws
- 079 - Dragon Claws
- 080 - Hurricane Claws
- 081 - Slasher Claws
- 082 - Bigfoot's Claws
- 083 - Burning Claws
- 084 - Hidden Claws "Crimson Falcons"
- 085 - Rumble Claws
- 086 - Ceremonial Spear
- 087 - Seafarer's Harpoon
- 088 - Crested Spear
- 089 - Cyclone Spear
- 090 - Judgment Spear
- 091 - Observer's Spear
- 092 - Sacred Spear
- 093 - Sea Serpent Harpoon
- 094 - Unicorn Lance
- 095 - Trident Harpoon
- 096 - Victory Lance
- 097 - Symbol Staff
- 098 - Fanatic's Staff
- 099 - Staff of Freezing
- 100 - Sacred Scepter
- 101 - Wildfang Staff
- 102 - Mysterious Scepter
- 103 - Raven Staff
- 104 - Calamity Staff
- 105 - Blood Scepter
- 106 - Wizard's Staff
- 107 - Eldarian Scythe
- 108 - Inferno Sickle
- 109 - Laser Scythe
- 110 - Grim Reaper
- 111 - Quadplex Scythe
- 112 - Conqueror Scythe "Asura Vajra"
- 113 - Quake Scythe
- 114 - Scumbag Slayer
- 115 - Laser Weapon
The remaining data entries are related to story events or enemy battles. In order they are:
No. | Weapon Name | Info | Acquisition |
---|---|---|---|
116 | FLZ01 Beam Saber | An anti-Phantom close-range weapon that uses a high-output beam compressed by electromagnetic superconduction. A safety device assists in targeting and adjusts beam intensity. | Obtained when returning to Planet Aeos. |
117 | ELD7X Plasma Cannon | A small Eldarian rail cannon developed as an anti-Phantom weapon. Fires particle beams accelerated by a synchrotron. | |
118 | Gesture Rod | Welch's favorite rod. The hand can take any form its user desires. Useful for grabbing faraway objects. | Access the Item Creation terminal for the first time. |
119 | Oracle's Staff | A custom-made staff for aspiring oracles. This one was created for Lutea. | Examine the barrel in Lutea's house in Woodley. |
120 | Maiden's Staff | Eleyna's self-made staff, once used to stabilize her spirit during auguries. Now it lies unused. | Talk to Eleyna in her hideout. |
121 | Astral Sword | A sharp sword, the masterwork of a famous Astralian smith. Granted to only the most distinguished members of the Astral Knights. | Talk to Lias outside the Royal Knight HQ in Astral City. |
122 | SRF-Issue F98 Assault Rifle | A small, recoil-free SRF railgun. Needle ammunition is charged up in its chamber, then dispersed as bursts of plasma fire. | Storage room north of the Meeting Room aboard the Calnus. |
123 | SMG103U Submachine Gun | A submachine gun used by forces in the military facility. Uses drum magazines. | Acquired after meeting Milla at the Military Facility. |
124 | S&T-M010 Security Pistol | An automatic pistol used by forces in the military facility. Uses the same ammo as submachine guns, making switching a snap. | |
125 | Bouncer's Sword | An inferior sword that bludgeons better than it slices. Lent out to bouncers hired by the Colosseum. | Talk to Jarvis outside the Tatroi Colosseum. |
126 | Donzel's Sword | A mass-produced sword passed out to rookie knights. Designed to be heavier than it looks in an effort to strengthen the rookies' conditioning. | Talk to any patrolling knight in Astral City. |
127 | Guardsman's Lance | A guardsman's spear designed to suppress castle attackers. As light as it looks, and often used as a baton weapon. | Talk to any patrolling town guard in Tatroi. |
128 | ND003 Handblaster | A portable Morphus anti-Phantom weapon that destroys its targets at the atomic level. Can also be used in the form of an energy-sword. | Talk to Hopeful Man near the elevator at the Tubeliner. |
129 | NDS002 Symbolic Rod | A symbologist's staff popular among the Morphus. Protects its user with an aura made by amplifying their innate power. | Talk to Smiling Woman near the Tubeliner. |
130 | F98X Assault Rifle | Similar in appearance to the SRF F98, but far more lethal. Its inner workings are a mystery. | Defeat the Phantoms when returning to Aeos. |
131 | Skullbreaker | A large sword heavy enough to break bones on impact. Mainly used by lizardmen. | Defeat a Lizard Soldier. |
132 | Kobold's Scimitar | A knife made by kobolds from discarded materials. Cuts through even thick animal hides with ease. | Defeat a Kobold. |
133 | Draconic Jamadhars | Close-range weapons that take advantage of a dragon newt's massive strength. Equipped on both arms. | Defeat a Dragon Newt. |
134 | Draconic Smasher | A basic Cardianon weapon that fires gas-bonded plasma fireballs. Also usable as as a high-wavelength blade in melee battles. | Win the scripted battle when leaving the Cardianon Mothership dock. |
135 | M26 Hand Grenade | An anti-personnel grenade from Earth. Ignites its TNT payload in four seconds, sending shrapnel everywhere. | Defeat a Soldier Zombie. |
136 | Comet Hammer | A mace designed for wicked priests. Uses mystic energy to expand to three times its size, increasing its attack power. | Defeat a Spirit Priest. |
137 | Sword of Punishment | A sword picked up somewhere by a skeleton soldier. Its blade is rusted and falling apart. | Defeat a Skeleton Soldier. |
138 | Crescent Moon | A weapon (and mode of transportation) for succubi. Made of an almost lighter-than-air material, making it easy to swing. | Defeat a Succubus. |
139 | Demonhead Staff | A demon-shaped staff wielded by a high-level wizard. When the demon smiles, chaos erupts. | Defeat a Master Wizard. |
140 | Cheap Dagger | A short sword stolen from someone by a thieving scumbag. Used primarily to threaten others; rarely sees any real action. | Defeat an Apprentice Scumbag. |
141 | Moonfalx | A pair of scimitars found in an old ruin by Ashlay Bernbeldt while training. Materializes their user's energy into waves of force. | Defeat Ashlay. |
142 | Bushripper | A hatchet carried by Sydonaist fighters at all times. Some of them have been cursed by dark gods. | Defeat a Sydonaist Alpha. |
143 | Nightslasher | A blade carried by the Black Eagle. They say he spends each night polishing it before going out on his "big jobs". | Win the scripted battle at the Colosseum. |
144 | Staff of the Valiant Eye | A staff that only the truly evil may wield. When the eyes on it shine, Tamiel's destruction reaches its climax. | Defeat Tamiel. |
145 | Wicked Blade "Amezu-Jacula" | A large sword made by the Apostle of Creation himself. Powerful enough to annihilate a planet. | Defeat the Apostle of Creation. |
146 | Lance of Truth | An ethereal spear that can pierce all things. Grows all the more terrifying when feeding off Gabriel Celeste's power. | Defeat Gabriel Celeste. |
147 | Crescent of Pluto | An earth-rending scythe created in the netherworld. The scythe itself is filled with hatred, pining for destruction. | Defeat the Ethereal Queen. |
Monster Data[]
Spaceship Data[]
External links[]