The Battle Enhancement Attribute Type System, shortened to BEAT System (BEAT システム, Bīto Shisutemu?), allows the player to choose party members' bonuses that affect their stats during battle. As combat experience increases, the team can achieve higher BEAT levels, which unlock advanced styles, known as Action Upgrades.
BEAT: Strike[]
BEAT.S is a type of offense fighting style, which is actually a special Blind Sides technique. In effect, the team member forgoes defense and initiates multiple Blindsides to confuse the enemy, then unleashes a flurry of highly damaging attacks.
Level | ATK | INT | HIT |
---|---|---|---|
1 | +5 | +5 | +2 |
2 | +10 | +10 | +6 |
3 | +15 | +15 | +10 |
4 | +20 | +20 | +14 |
5 | +25 | +25 | +18 |
6 | +30 | +30 | +22 |
7 | +35 | +35 | +26 |
8 | +40 | +40 | +30 |
9 | +45 | +45 | +34 |
10 | +50 | +50 | +38 |
11 | +55 | +55 | +42 |
12 | +60 | +60 | +46 |
13 | +65 | +65 | +50 |
14 | +70 | +70 | +54 |
15 | +75 | +75 | +58 |
16 | +80 | +80 | +62 |
17 | +85 | +85 | +66 |
18 | +90 | +90 | +70 |
19 | +95 | +95 | +74 |
20 | +100 | +100 | +78 |
Level | Effect |
---|---|
1 | Increased damage to Blindsided enemies. |
5 | Chain Combo entry during Blindsides. |
9 | Double Blindsides enabled (avoids counters). |
13 | Blindside charging enabled while attacking. |
17 | Freeze nearby enemies when Blindsiding. |
20 | "No Guard" status while Blindside charging. |
BEAT: Burst[]
BEAT.B is a type of defense fighting style, a special Rush mode power play style. The team member fights the enemy directly in front with special attacks. During this time, the member is almost invulnerable to enemy attacks.
Level | Max HP | DEF | GRD |
---|---|---|---|
1 | +1% | +5 | +2 |
2 | +2% | +10 | +6 |
3 | +3% | +15 | +10 |
4 | +4% | +20 | +14 |
5 | +5% | +25 | +18 |
6 | +6% | +30 | +22 |
7 | +7% | +35 | +26 |
8 | +8% | +40 | +30 |
9 | +9% | +45 | +34 |
10 | +10% | +50 | +38 |
11 | +11% | +55 | +42 |
12 | +12% | +60 | +46 |
13 | +13% | +65 | +50 |
14 | +14% | +70 | +54 |
15 | +15% | +75 | +58 |
16 | +16% | +80 | +62 |
17 | +17% | +85 | +66 |
18 | +18% | +90 | +70 |
19 | +19% | +95 | +74 |
20 | +20% | +100 | +78 |
Level | Effect |
---|---|
1 | Increased Critical Hit chance during Rush Mode. |
5 | Rush Gauge increase rate up. |
9 | MP cost -25% during Rush Mode. |
13 | Rush Gauge decrease rate down. |
17 | Damage -5% during Rush Mode. |
20 | Rush Gauge increase during Rush Mode. |
BEAT: Neutral[]
BEAT.N is a neutral style of fighting as it does not upgrade any particular ability, but combines the stat enhancements from the other BEAT styles. This is often used as the default BEAT for a character and the player can change it at will.
BEAT: Neutral does not have a leveling system or its own bonuses. The bonuses given when using BEAT.N are the combination of the player's BEAT.S bonus and BEAT.B bonus. For example, if Edge has BEAT.S Level 8 and BEAT.B Level 3, then his bonus using BEAT.N is +3% Max HP, +40 ATK, +40 INT, +30 HIT, +15 DEF, and +10 GRD.