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A Traveler's Guide is a series of books found in the shelves of the Library of Theology inside Castle Aquaria. They contain information on the nations of Elicoor II such as the Kingdom of Airyglyph, the Kingdom of Greeton and the Sanmite Republic, writen from an Aquarian perspective.

Kingdom of Airyglyph[]

A Traveler's Guide to Airyglyph's Culture[]

The Kingdom of Airyglyph and our kingdom share common roots in the Ancient Kingdom of Aquor. As a result, there are similarities between our cultures. However, the Glyphians are known as a warlike people who care little about the world outside their lands. This is thought to be a product of the different ways the two kingdoms were founded.

A Traveler's Guide to Airyglyph's Races[]

The Kingdom of Airyglyph is located in the mountainous region of southern Gaitt. It was created by the scions of the Ancient Kingdom of Aquor, who fled there during the war with Greeton. In one respect, it can be considered out sister kingdom based on our common roots. It is not commonly known that their founder, Airyglyph I, was the son of Edyglyph, the last queen of the Ancient Kingdom of Aquor.

Relations with the Kingdom of Airyglyph[]

A large number of problems exist between our two kingdoms, including Airyglyph's distortions of history, disputed borderlines, and their refugees who enter our land illegally. Behind such problems lies the economic disparity between our kingdoms. Since the majority of Glyphian territory is barren, snow-covered land, their economy is almost entirely dependent on the mineral deposits mined in Kirlsa. However, due to over-mining in recent years, their mineral resources are beginning to run out, making it difficult for the kingdom to survive.

Kingdom of Greeton[]

A Traveler's Guide to Greeton's Culture[]

It has been 300 years since the Sacred Kingdom of Aquaria was founded, but diplomatic relations with the kingdom of Greeton have never been officially established. Travel between our kingdoms by adventurers, merchants, and other individuals is still possible, but one must always keep in mind the historically rooted enmity that exists between our peoples.

A Traveler's Guide to Greeton's Races[]

The Kingdom of Greeton is an immense land located on the continent of Greeton to the east of the continent of Gaitt. The majority of its inhabitants are mineral-based creatures comprised primarily of barchite, a very rare mineral. Known as Rockfolk, they developed a high level of intelligence via the absorption, over many centuries, of trace amounts of runological force that exists in the environment. Among the Rockfolk, there are a very few special individuals who were born with an ability that allows them to learn the art of controlling mechamen, men made of metal. Known as mechateers, these special Rockfolk are highly regarded in their society.

Sanmite Republic[]

A Traveler's Guide to Sanmite's Culture[]

The Republic of Sanmite is characterized by the worship of different gods depending on the region. This is due to the fact that there are so many different races living within its borders. Unlike our Church of Apris wherein there is an all-powerful main god worshipped by all our people, the races of Sanmite each worship a completely different set of gods. The total number of gods worshipped is said to be anywhere from 1,023 to 65,535. It seems even the inhabitants of the Republic of Sanmite do not know for sure.

A Traveler's Guide to Sanmite's Races[]

In the hilly terrain of western Gaitt lies the Republic of Sanmite, a federation of numerous, small states. Each state is comprised of a different race, and the Republic's policies are decided at councils held by representatives from each of them. The races of Sanmite include, Menodix, in its wildlands, Flau in its forests, Greem on its shorelines, and Molefolk in its desert regions. There are also other races such as Retail Rabbits, Beegul, Drowglynn, Bubblehearts, Houndfolk, and Felinefolk. One must remember that each of the various races comprising the Republic of Sanmite have their own unique culture and customs.

Relations with the Republic of Sanmite[]

Currently, our biggest problem we have with the Republic of Sanmite centers on the sacred site of Surferio. Surferio was the capital of the Ancient Kingdom of Aquor, the land that was later to give rise to the Sacred Kingdom of Aquaria. History clearly shows that it is part of our sovereign territory. However, Surferio is now home to a number of humanoid races, such as Greem and Menodix. Such a serious issue should not be left unsettled. Our kingdom should immediately demand that the Republic of Sanmite return Surferio.

Fayt: (Somebody wrote something down at the bottom. It says…):
What's so great about getting that place back? What utter nonsense! Of course, it'd be a different story if we had gills.


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